Hello. Today I am going to focus on Nat-Crit build for Assassin Cross.
Nat-Crit is one of the best ways to build an Assassin Cross. If you love solo-exploring with a tremendous killing power, Nat-Crit is the choice for you. With 300+ flee, 120 crit rate, 177+Aspd and 1-2k damage per hit you will tear the mobs apart.
Here are the pros and cons of this build:
Pros:
Cons:
Few notes before we proceed:
Build
Stats:
Here is a basic build:
Equipment
Weapon:
Headgear:
I would really leave this one for you. Some people prefer using good headgear with stats while others prefer an adorable headgear. Use a headgear which appeals to you.
Armor:
Garment:
Footgear:
Accessory:
Cards
Weapon Cards:
These cards should be your main priority and you need 3 of each on your weapon. Try to farm at-least 1 set as an Assassin before you trans. I am listing all the cards in increasing order of difficulty:
HeadGear Cards:
Armor Cards:
Garment Cards:
Foot-Gear Cards:
Pets
Do not underestimate the power of pets. If you have the patience of feeding them and ignoring the pet-talk, I would strongly suggest to get a pet to help you in your adventure.
Leveling Spots
Although you have 100% crit chance, you should not ignore the normal leveling places. Hill-Winds, Les, Stings are still a good places even though they have very less defence.
Hope the guide has provided a good insight on Nat-Crit Assassins. If I have left anything out please feel free to post in comments.
-Coco
Nat-Crit is one of the best ways to build an Assassin Cross. If you love solo-exploring with a tremendous killing power, Nat-Crit is the choice for you. With 300+ flee, 120 crit rate, 177+Aspd and 1-2k damage per hit you will tear the mobs apart.
Here are the pros and cons of this build:
Pros:
- 100% Critical rate without the use of Soldier Skeleton Cards.
- Very high DPS. 1-2k Crit with super high Aspd.
- Very good flee.
- Very effective for solo play.
- High fun-factor.
- Left click for victory!
Cons:
- Needs to farm a lot of rare cards.(atleast you have something to look forward to)
- Requires Endow to reach max-efficiency.
- Although he has very high flee, some monsters still prove difficult without a priest i.e Elder, Owl Duke etc.
- Mediocre at MVP. Unable to take out Mid-High End MVP effectively.
Few notes before we proceed:
- I am assuming you have access to Bio Labs 2.
- This guide is intended for complete beginners.
- All screen-shots are from RMS Test Server.
- Please respect the CC rights and mention the source if you are re-posting the guide.
Build
Stats:
- Str: Str is your primary stat and should kept at 90+ to achieve a good DPS. The exact number really depends on your equipment and headgear but keep in in multiples of 10s. You should have a minimum of 100 un-buffed Str or 110 using Str cards and food.
- Agi: Agility is your secondary stat which boost both your Aspd and flee. Aspd should be your main focus. With 92+20 Agi you should have around 177 Aspd using Undershirt+Pantie. Try to get 180 Aspd with buffs and Agi cards. Remember to have your base Agi above 90.
- Vit: If you do have any stat points left, put it in Vit. IMO 10-15 Vit doesn't really give you a high amount of HP and those points will be rather useful in Str or Vit.
- Int: Leave it at 1.
- Dex: Since you will have 100+ crit chance, leave this at 1.
- Luk: I prefer 52+8 Luk which gives you 120 Crit rate. I have tried playing with 100 Critical chance, but unfortunately monsters have 'Luk' and that reduces your Crit chance to them. For Example, with 120 base Crit you have only 85% crit chance on Joker.
Here is a basic build:
Equipment
Weapon:
- Jur: The best weapon for a Nat-Crit Sinx. It has 3 slots and is very easily upgraded to +7. Try to get +8-9 for maximum efficiency.
- Specialty Jur: It has 4 slots which can help you with adding extra Crit card, However, the only reason why this weapon fails is the External Bleeding. With 177+ Aspd you will get the effect every 10-15 mins and it takes away more than 100% of your HP. The only skill which will help you remove it is 'Compress'. Unless you want to permanently carry a Grade 8-Fencer Mercenary with you, I suggest you do not use this weapon.
- Slotted Elemental Jurs: Yes, they are better than Jur[3], but they cost a lot and you could use that money towards your cards. If you are focusing on a specific monster and would farm them for a long time, you can buy the specific elemental Jur for it. Remember, you can always override the element using Endow.
Headgear:
I would really leave this one for you. Some people prefer using good headgear with stats while others prefer an adorable headgear. Use a headgear which appeals to you.
Armor:
- Pantie: I prefer using this since the +5 Agi is really useful for boosting the Aspd. Try to get a slot if you have collected all your weapon cards.
- Thief-Clothes: A very choice if you need a slot. It is way cheaper than a slotted Pantie and is very light weight.
- Diabolus Armor: An expensive choice. Use it if you want to swap Agi points to Str.
Garment:
- Undershirt: Best used with Pantie for the +5 Agi. Slot it once you have enough money.
- Skin of Ventus: Try to avoid it unless it is cheaper than Slotted Undershirt.
- Rider Insignia: Good choice if you slot it and combo with Black Leather Boots.
- Asprika: Although it is a god-tier item, it is not really effective. The +30 flee really doesn't help you much since you will have 270+ flee.
Footgear:
- Black-Leather Boots: Very good choice if you can slot it. Try to combine it with Rider Insignia for the Flee bonus.
- Fricco's Shoes: A good alternative for if you don't have Black Leather Boots.
- Sprint Shoes: Try these if you are not using Black Leather Boots.
Accessory:
- Rogue's Treasure: The backbone for the entire build. Farm 2 of these using Sonic-Blow as an Assassin. Remember to keep your Agi and Str at 90+ to get the bonus.
Cards
Weapon Cards:
These cards should be your main priority and you need 3 of each on your weapon. Try to farm at-least 1 set as an Assassin before you trans. I am listing all the cards in increasing order of difficulty:
- Cruiser: Brute Monster
- Goblin Archer: Undead Monster
- Kobold Archer: Plant Monster
- Dullahan: Dragon Monster
- Goblin Steam-Rider: Formless Monster
- Panzer-Goblin: Demon Monster
- Rotar-Zairo: Fish Monster
- Assaulter: Demi-Human Monster
- Bloody Murderer: Insect Monster
HeadGear Cards:
- Vanberk Card: +2 Str is very useful for your damage.
- Holden Card: +2 Luk
- Nightmare Card: +1 Agi
Armor Cards:
- Porcellio Card: Best used for offense. The +25 Attack really helps increase your DPS.
- Picky Card: +1 str to help you reach 110 Str.
- Baby Leopard Card: Use this if you want to save 3 points on Luk.
- Elemental Cards: Bathory, Marc, Dokebi for specific monster to avoid skill damage.
Garment Cards:
- Whisper Card: +20 flee sounds awesome but is really unnecessary. You will have high enough flee and an extra 20 will not help a lot.
- Bapho Jr. Card: My personal favourite. +3 agi and +2 Crit. That saves you a total of 9 points(3 agi+6 luk).
- Ninetail Card: +2 Agi, good for your Aspd.
- Giant-Whisper Card: Very useful but a very rare and expensive card.
- Wanderer Card. This card if pretty debatable. It gives same stat as Whisper but makes you use Intimate while attacking. Use this if you want free flywing while attacking.
Foot-Gear Cards:
- Firelock Soldier Card: Use it if you want Str Bonus.
- Male ThiefBug Card: Gives you +2 Agi. Use it to reach the next Aspd bonus.
Pets
Do not underestimate the power of pets. If you have the patience of feeding them and ignoring the pet-talk, I would strongly suggest to get a pet to help you in your adventure.
- Yoyo Pet: The best pet for a Nat-Crit Sin. The +3 Crit and -1 luk helps you save 8 points from Luk.
- Poring Pet: The cheapest pet which gives you Crit+1 and Luk+2. You can also name it 'Poi Poi':P
- Picky Pet: Str+1, Atk +5. Use this one if you want to round of your str.
- Petite Pet: This one is for Aspd fans. Helps you save 2-3 Agi points.
- Lunatic Pet: Crit +2, Atk +2. Use it if you like its cuteness.
Leveling Spots
Although you have 100% crit chance, you should not ignore the normal leveling places. Hill-Winds, Les, Stings are still a good places even though they have very less defence.
- Turtle Island: This place is one of the best leveling/farming spot for Nat-Crit Assassins. Cruiser cards are very easy to get and you should be able to solo lvl 1 and 2 easily.
- Goat: An awesome money making place and leveling place. Make sure you take the repeatable quest.
- Grand-PecoPeco: Wind of Verdure, Mastela Fruits, Oranges and regular drops which sell for 500z+.
- Apocalypse: You will probably be the only char to hunt these. They drop Steel at a very high chance and the regular Venatu mobs also help with their drops.
- Nifflheim 1: The place with Loli and Bloody Murderer is a good leveling spot. You can also farm your cards at this place.
- Stalactic Golem: Although I hate them since they have no elemental weakness, they still give pretty good money with all the Star-Crumbs and Eluniums.
- Bradium Golem: An excellent place for leveling. Avoid Tatacho and Centipede unless your flee is 300+.
- Incarnation of Morroc(Solo): Use Aspresio and solo the Spirit(White) incarnations. The Diabolus rings will help you get all your weapon cards.
- Incarnation of Morroc(Party): I was surprised how easy this place was with a party. I went with 1 Priest and a Prof. Using EDP with makes it laughable with 5-6k+ each crit. Use Safety-Wall, lure and left click. Use Spider Web and Stone-Fling to teleport Angel mobs as you have no cards for them.
- Dolomentes: Farm here for Bradium Rings. They sell well.
- Sleeper: Good money if you have the time to break Great-Natures.
- Kiel 2: Good place to farm, Morpheus Shawl, Vali Manteau and Thin Blade. Use Stone-Fling and Backslide for Constants.
Hope the guide has provided a good insight on Nat-Crit Assassins. If I have left anything out please feel free to post in comments.
-Coco
Can this build pvp
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