Thursday, 5 May 2016

Magic Ninja Guide no Jutsu

Motoki's Ninpou Ninja Guide


First off, just want to say that this is not a complete guide, as I have not yet reached level 99 with my own ninja, however I hope that this guide will help many aspiring ninpou ninja to level.

Beginning as a Novice
For a magic ninja, you're going to want your starting stats to look like this



Be sure you max int before anything else!
As an alternate, you can trade agi for luk if you want, for the extra perfect dodge and status protection.

To begin, get all the points you can while you are still in the Novice Training grounds. By this I mean, talk to the first lady you meet twice. In case you didn't know, she'll give you a free lvl up. After that, talk to everyone, and when you talk to the items instructor, follow all of her instructions for even more lvls. Also, be sure to talk to the Kafra lady about the different Kafra services for a free base and job lvl. Once you've done that, head on to the actual battle grounds. The first thing you should do is go out and die......no, I'm serious, you'll get another free base lvl and 50 more novice potions, and I know you want more of those. I reccomend getting to your final job lvl before you leave the training grounds. Once you've done that you are ready to become a ninja.

Now, I have seen more than one thread about this, so I want to be sure to include this information right up front. YOU CAN GET TO AMATSU FOR FREE AS A NOVICE.


The items you'll need for the job change are, in total, 10 Cyfar, and 2 Phracon. Now, if you take the personality test, try to get merchant so you can get to Alberta for free, and also so you can get 7 free Phracon as well.

When you finally get to Amatsu, you'll want to go to the Kafra lady and save. From there, go almost directly east. You'll probably run into a building, and if you do, just go down a little and walk in front of it, and just a few houses down is the ninja guild. The guild leader is really kind of wierd, and because he's wierd he'll send you to Einbroch to pay a visit to his rival. Now, the cheapest way to get there is to take the boat in Alberta to Izlude since it only costs 500 z, which you can easly get by selling whatever weapon you received from the personality test. However you will need a little more money to get to Einbroch. Once you arrive, you'll need to go to the center of Einbroch, which is the Einbroch Tower. There will be a guy up there minding his own business. Yup, you guessed it, that's the guy you're looking for. I don't remember exactly, but I believe that when you give him the Cyfar and Phracon, he teleports you back to Amatsu, but incase he doesn't, have a Butterfly Wing handy. Once back in Amatsu, talk to the guild leader again and give him the Cyfar and Phracon, and presto! You're a ninja!

Stats, Skills, and Recommended Leveling

Now that we have gotten to this point, I should go over stats with you. As a magic ninja, your main focus is going to be on int. I cannot stress enough how important it is to get int maxed as soon as possible. From the time you start as a novice till you reach about base 67-68 you need to put all of your stat points into int. Cast time really won't be an issue, and I'll explain why a little later. As a magic ninja, your final stats should look something like this.

STR 1
AGI ??
VIT ??
INT 99
DEX 99
LUK ??

Now, you may be wondering about the question marks. This is basically where you can customize your ninja to suit you. If you want to just do PvM, you may opt for getting as much agi as you can after maxing int and dex. WoE and PvP builds would most likely benifit more from Vit. As far as luk goes, there may be a neat build that could be developed by combining some of the physical skills.

The skills are also pretty flexible, but I'll just go with what I have as the main example. Also, these should be taken in order.

Flame Petal 10
Ninja Mastery 5
Blaze Shield 3
Flip Tatami 1
Shadow Leap 5
Cicada Skin 3
Freezing Spear 1
Blaze Shield 7
Ninja Mastery 10
Exploding Dragon 5
Wind Cutter 5
Lightning Storm 5
North Wind 5

Past this point is really just personal preference as far as which skills you want to finish up with, but these are almost neccessary for fast easy lvling.

Now for the actual lvling part.

Novice 1-12
Novice Training Grounds

Ninja 12-20
Mandragoras. You can also try poporings or Payon caves, but mandragoras will be the easiest.

Ninja 20-40~ish
Metalings FTW!! It's amazing how much exp you can reel in killing these guys. Now, there are two maps that I reccommend if you want to get lvls quickly. Either the map 1 North of Lighthalzen, or the map directly West of Hugel. The Hugel metaling map is difficult to get to though, so I reccommend using fwings or getting a tele clip.

Ninja 40-80
Groves. There is only one word for Groves. Easy. This monster is weak to fire, has low mdef, and best of all, it is a passive monster. What this means is that you can cast a spell on it, and it won't attack until after the spell hits it. Now I will say that these things hit hard and fast, but the solution to this problem is really easy and inexpensive. Just invest in a hide clip or belt. When you attack them with magic, just immediately hide until all the petals have finished hitting, and it will be as though you had never attacked in the first place. In later lvls you'll want to have some spare crap loot to use as bait since groves are looters as well. Just drop a jellopy when about 4-5 are around, turn on CSS, and use blaze shield. This will get you so much exp it's not even funny. It's better even than mi gaos because so far, there is no competition out there for Groves.

Zenorcs. Up until about lvl 68 or 70 they are pretty decent exp as long as you have ED. BS can work too, but it's more risky since Zens are so fast, and will most likely thrash you if you lag. I know OD2 is home to a lot of Alchies trying to lvl their little death machines, but you've got just as much a right to lvl there as they do. That being said, don't feel bad if you drop some loot to get a group away from an alchie and cast ED, only to have the group run back to the alchie after it's homun kills whatever, and you destroy everything that was around them. If the alchie is not afk, it'll usually start to Cart Revo it's mob when it sees you start to cast ED. It's also decent for grabbing a lot of loot. Once again, don't feel bad picking up loot from all the alchies you KNOW are afk. This doesn't mean that you walk up and see a bunch of loot and grab it. At the very least, ask before you take the loot.

Alternate Leveling spots 60-80:
Obsidians, either in the Einbech Coal Mines, or the map 1 North and 1 east of Einbroch. These guys are super weak to fire, and have freakin awesome drops (coal and steel for example). The Einbroch map is a little easier to solo as long as you have a tele clip or a lot of fwings. I'd reccomend having an aco or priest with you though.

High Orcs, whether in CT or in the field. These can go extremly fast if you have someone to tank them for you. CT is pretty tough without a party if you have a slow cast time.

GH Underprison/Culverts. By the time you are 75-80, this could be a very profitable lvling place. Injustices and Zombie Prisoners go down easily to BS, and Hunterflies usually die to it as well. Just be careful of Rybios. They are possible to kill, just very difficult. Also, you can try stings as well, although when I went I died more than I killed. You'll need a decent cast time, and it'll be really rough if you get pinned against a wall with even just one Sting.

Ninja 80-99
If you can get one, and Abyss party is great.

Morroc Sphinx/Pyramids. The exp. is kind of slow here, but you have some really amazing drops if you get lucky. What am I talking about? That would be Minos, Pasanas, Marduks, Verits, and Mummies. Each one of these guy's cards are worth 4 mil and up. The only downside is that you'll be sitting a lot to regen sp from spamming freezing spear so much.

Groves. You can stay here a little longer if you want. You'll be able to handle those annoying novuses a little better. You just want to be sure you're mobbing, and I mean big time.

Seals, if you have the higher lvl wind skills. I haven't tried it out yet, but I imagine it would be really good exp. You can do Byalan lvl 4 also if you have the wind skills.

I'll post more as I find newer and better leveling spots.

Ninja Equipment
This is just going to be just a general idea of what kind of equipment you need for your ninja. At frist, you really won't need anything. I think I made it to like lvl 60 with just the asura I was given when I changed to ninja. I'll go ahead an list the equips I think may be useful, in order.

Headgear:
Baseball Cap > Willow, or Elder Willow Cards (Carat if you're rich)
Ribbon > Same cards listed above

Armor:
Coat, Mink Coat > Roda Frog, or Pupa for just general leveling. Get a pest carded armor for things like PvP and WoE. Unfrozen is very good as well.

Weapon:
Asura [3] > Drops, or Fabre Cards, whether you want more dex, or more hp.

Shield:
Arm Guard [1] > Any racial defense card. I haven't tried one yet, but the special arm guards may be useful since they give mdef as well.

Garment:
Hood, Muffler > In the end you're going to want a whisper carded and a raydric carded muffler, but for now, you can try to get a hood with either a condor card or some kind of property resistance (like resistant to undead property or something)

Shoes:
Shoes > Sohee, Matyr, once again, whether you want more hp or more sp, Firelock Soldier card for rich people.

Accessories:
Belt, Nile Rose, Clip > Creamy, Smokie, Vitata. These three I highly reccommend since they will make leveling much easier and a lot less expensive. You can get whatever other you feel like to switch in and out.

Right now that's all I can think of as far as equipment goes. If there is anyone else with ideas about this, please feel free to post, and I'll do my best to add in your comments about it. Also, I am not a real wiz when it comes to equips since half of what I've listed I don't even have...xD

PvP and WoE tips
Okay, I'm sure this is something that many of you have been waiting for. Now this is only from my experience at lv 79. I'll start with PvP, and what you can do for each class.

1st Classses > A few freezing spears or an exploding dragon will down them easily unless they happen to be a perma first class that's like lvl 90+ or something.

Knight > Simple enough, since they can't hit you with any of their skills, just CSS and hit with whatever magic you want, although if they have a hide clip you'll need to just stick with freezing spear.

Wizard > If they forgot their phen, or aren't wearing it, chances are you'll be able to outcast them rather easily.

Hunter > If you see one, chances are you'll be dead soon since their birds ignore CSS. Best thing you can do is just spam freezing spear and hope they don't have much max hp.

Blacksmith > I've never actually fought one in PvP, but you'll treat them about the same as a Knight, just watch out for Hammerfall.

Assassin > These guys can be really easy, and a real pain at the same time. If you have a fast enough cast, they won't be able to cloak away from freezing spear, and they take a ton of damage from magic.

Priest > It may be possible if you have a lot of green pots, but chances are you'll run out of sp before they do, and because of their high int, you won't be doing much dmg anyway.

Crusader > These guys can be a real pain depending on their build. If they have heal, chances are you're just not going to kill them.

Sage > Spell Breaker and Magic Rod, that's all I have to say about these guys. Chances are you'll not win this fight.

Bard > Freezing Spear. Just be careful if they have Frost Joke.

Dancer > I haven't fought one yet in PvP, but I imagine they would tear me up with Dazzler. Stay away from these gals.

Alchemist > If they DO NOT have a homun, you MIGHT be able to kill them. If they have a vani, you can just forget it. You'll be dead before you can get off 2 freezing spears.

Rouge > Fairly easy as well, but if they have a strong magic skill, you will go down pretty fast.

Monk > Also a pretty easy class to take out since nothing they have can hit you, with the exception of Excrutiating Palm. In almost every case you can do more damage than their heal can keep up with.

Trans Classes you CAN kill
Lord Knight
High Wizard
Stalker
Minstral
Champion (maybe)

Trans Classes you CANNOT kill
Assassin Cross (Soul Destroyer)
Paladin (I have yet to find one I can kill)
Scholar (They take away ALL of your sp)
High Priest (Lex Divina, Decrease Agility, Ruwach, Holy Light >.<)
Sniper (Birdie *ouch*)
Master Smith (High Speed Cart Ram *mega ouch*)
Gypsy (Dazzler again)
Biochemist (While Acid Bomb doesn't do much, homuns still hurt)

Taekwon Classes > Haven't fought many in PvP, if any, but they are tough buggars to kill, especially Soul Linkers.

Gunslingers > These guys really are pushovers for Ninjas, and I'm not trying to be mean. So far I have yet to find one with a skill that pierces CSS.

Ninjas > Just don't even go near them. lol. I have never beaten another ninja in PvP (probably cause my equips suck lol)

As far as actual strategies go, there really isn't too much too it, and it also depends on some of your equips, although generally, it's going to be:

FREEZING SPEAR TILL THEY DIE!!! WAHAHAHAH!!!

Your worst enemy in PvP is status weapons, and one of the best armors you can wear is a pest carded armor. Heheh, can we say fodder for dragons?
I'm not going to give away too many of my PvP secrets though, so I'll stop for now.

As far as WoE goes it's about the same, except that CSS won't knock you back. For defense your best thing is to use Blaze Shield to help slow enemies coming into the emp room. For offense your kind of just an annoying bug that everyone wants to kill before anything else. I'm dead serious. You'll walk into a castle with all of your guildies, and all of a sudden a Sinx will pop out of nowhere and SD who? The ninja of course. But seriously, it's best to let a few of your guildies run in first to try and break any pre cast there may be, because SG eats ninjas for breakfast.

I'll try to update content as I find out new things.

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